![]() This is from (my bad) memory, so you will definitely want to get hold of a tutorial. To change from 1h to 2h, you would also need to change the NiStringExtraData from WeaponBack to WeaponAxe or WeaponMace, WeaponSword, etc. It will take some trial and error to get it to match, and you would have to do all the NiTriShapes, including the actual mesh, and the various blood effects, for it to match up. To do a "simple" stretch of the weapon, you can use nifskope (older versions only, apparently.I can't find this feature in the new ones) and right-click on the mesh > transform > scale vertices. ![]() Unfortunately, that's far beyond my abilities. ![]() Then re-introduce it into the game as a new mesh. To do that correctly, you'd need to use something like Blender, separate the blade from the hilt, enlarge the blade without changing the hilt, and put them back together.
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